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A low-poly 3D model of a cyclops enemy for a video game, rigged for animation. The cyclops should be aggressive and have a large, misshapen body. The model should be optimized for real-time rendering.

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A low-poly 3D model of a cyclops enemy for a video game, rigged for animation. The cyclops should be aggressive and have a large, misshapen body. The model should be optimized for real-time rendering.



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