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deer, stylized low poly game asset, flat shading, faceted surfaces, solid colors, optimized for real-time rendering with ~300 triangles, single mesh, clean quad topology, neutral A-pose facing forward, flat PBR shader with brown body, white underbelly, dark brown antlers, export as glTF format; avoid high-frequency textures and organic detail beyond simple facets

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vor 5 Monaten
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deer, stylized low poly game asset, flat shading, faceted surfaces, solid colors, optimized for real-time rendering with ~300 triangles, single mesh, clean quad topology, neutral A-pose facing forward, flat PBR shader with brown body, white underbelly, dark brown antlers, export as glTF format; avoid high-frequency textures and organic detail beyond simple facets
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