Weapon
Meshy 6 Preview
CC0
vor 3 Tagen
Modellaufforderung
Weapon
Texturaufforderung
Create a game-ready pixel-art texture atlas for a stylized low-poly/voxel black anvil.
Material: blackened steel / matte iron (near-black), subtle edge wear (dark gray/anthracite), a few small scratches.
Details: add engraved Norse runes (Elder Futhark) on the sides and a runic seal engraved into the top center.
The “center effect” must be engraving-only: a carved runic circle made of thin etched lines, not a painted symbol.
Emissive effect: a very subtle glow only inside the engraved lines and tiny cracks, like heat/magic leaking from the carving.
Glow color: dim ember orange OR cold blue, low intensity, no solid fill.
Style: simple, clean, low detail, no realism, no stone texture, no concrete cracks, no decals.
Output: Albedo/BaseColor and if possible an Emissive mask.
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