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Hunched wasteland mutant scavenger, broad asym silhouette: oversized right arm fused with knotted muscle/bone spurs; left arm lean, quick-grab gear. Leathery sun-baked skin with patchy burn scars, cracked-mud look, faint biolum veins, sickly-green glow under torn flesh. Face half-masked by crude scrap-welded respirator; one milky cataract eye, one sharp amber eye; jagged teeth under split lip; ragged dirty-canvas hood/cowl. Rust plates on fraying webbing, dangling spent casings & bone charms, battered satchel, improvised knee guards. Graphics: semi-real gritty, slight desat; PBR microdetail (pores, cracking, rust pitting, fabric weave); 4K albedo/normal/rough/metal; clear material separation; strong silhouette at range; game-ready topo mid-poly 25–60k tris, extra geo for spurs+respirator.

Meshy 6 (Geometrie) + Meshy 6 Preview (Textur)
CC0
vor 4 Tagen
Modellaufforderung
Hunched wasteland mutant scavenger, broad asym silhouette: oversized right arm fused with knotted muscle/bone spurs; left arm lean, quick-grab gear. Leathery sun-baked skin with patchy burn scars, cracked-mud look, faint biolum veins, sickly-green glow under torn flesh. Face half-masked by crude scrap-welded respirator; one milky cataract eye, one sharp amber eye; jagged teeth under split lip; ragged dirty-canvas hood/cowl. Rust plates on fraying webbing, dangling spent casings & bone charms, battered satchel, improvised knee guards. Graphics: semi-real gritty, slight desat; PBR microdetail (pores, cracking, rust pitting, fabric weave); 4K albedo/normal/rough/metal; clear material separation; strong silhouette at range; game-ready topo mid-poly 25–60k tris, extra geo for spurs+respirator.
Texturaufforderung
Ragged, slightly bloody, mutanted human skin along with some brown clothing. This needs to consist of 15 separate colors/textures. Pants and hood need to be brown, boots need to be black



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