Generate a stylized sci-fi 2×2 Teleport Gate for a 2.5D roguelike city. Portal structure with glowing rings, reinforced metallic frames, energy conduits, and control consoles. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along portal edges. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, energy symbols, and activation panels.
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vor 2 Tagen
Modellaufforderung
Generate a stylized sci-fi 2×2 Teleport Gate for a 2.5D roguelike city. Portal structure with glowing rings, reinforced metallic frames, energy conduits, and control consoles. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along portal edges. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, energy symbols, and activation panels.
Texturaufforderung
Create full PBR textures for sci-fi Teleport Gate. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Metals, glass, concrete, carbon panels. Neon accents along portal edges in blue/purple/teal. Add energy glyphs, interface decals, and floor panels. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures highlight walls, portal rings, conduits, and floor.
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