GZod
- Stylized fantasy sword for a MOBA/cartoon game. Straight, medium-length blade with a thick, simplified profile and a slightly rounded tip for a non-realistic look. Matte steel or dark gray blade with smooth surfaces and minimal engravings. Simple crossguard with clean, chunky shapes. Wooden handle with a short, thick grip, visible stylized wood grain, and exaggerated proportions for readability. Subtle muted color accents, no ornament overload. No glow, no particles, no magical effects. Clean, bold silhouette focused on clarity and modern MOBA aesthetics.
- Stylized ancient fantasy wooden magic staff for a MOBA/cartoon game. Medium to long staff with a thick, readable silhouette and exaggerated proportions. Made of dark, aged wood with large, simplified grain shapes and slight natural bends. The top features a bulky, semi-rounded wooden head, asymmetrical and carved, resembling an old arcane focus rather than a crystal. No glow, no particles, no magical effects. Surface details are minimal and stylized, with a few carved grooves or bands. Subtle muted color accents (dark red or faded purple). Clean, bold, non-realistic design focused on silhouette clarity and old fantasy aesthetics.
- Stylized fantasy bow only for a MOBA/cartoon game. Compact bow with a thick, exaggerated silhouette and a strong forward curve. The limbs are wide, chunky, and slightly asymmetrical, ending in semi-rounded, blunt tips instead of sharp points. Matte dark material (black or dark gray), smooth surfaces with very minimal engravings. The grip is short, thick, and slightly angular, optimized for visual readability rather than realism. Simple bowstring, no arrow, no quiver. No glow, no particles, no magical effects. Subtle muted color accents (red or dark purple) near the grip or limb joints. Bold, clean, non-realistic MOBA-style design with a clear silhouette.
- Stylized fantasy dagger for a MOBA/cartoon game. Short, thick blade with a strong forward curve, asymmetrical silhouette. The blade is wide at the base and narrows slightly toward a semi-rounded, blunt tip, giving a hooked, claw-like profile rather than a sharp point. Matte black or very dark gray blade, smooth surface with minimal engravings, no glow, no aura, no effects. Clear readable shape, exaggerated proportions, non-realistic. Guard is compact and angular with a red accent element at the base of the blade. Handle is short, segmented, slightly curved, designed for one-handed grip. Overall look is bold, clean, stylized, inspired by modern MOBA weapon design.
- A static fantasy energy crystal, large faceted crystal with sharp geometric shapes, solid and clean design, glowing blue and violet interior without emission effects. No particles, no magical arcs, no floating shards. Placed on a simple stone pedestal with engraved runes. Clear silhouette, strong shape language, exaggerated proportions. Toon / cel-shaded anime style, hand-painted look, flat lighting, soft gradients, high color saturation, clear outlines. Non-photorealistic, game-ready 3D prop, readable from top-down view, fantasy MOBA environment.
- 3D model of a stone bridge, MOBA fantasy style, inspired by League of Legends and Survive. Stylized stones with worn texture, slight cracks, subtle moss details, exaggerated fantasy proportions for readability, high poly detail, colorful shading, suitable for in-game environment, atmospheric lighting.
- 3D model of a Nexus, MOBA fantasy style, inspired by League of Legends and Survive. Central magical heart protected by stone and metal structures, glowing core with mystical energy, stylized fantasy architecture, high poly detail, colorful fantasy lighting, readable silhouette for in-game importance, subtle damage marks.
- 3D model of a campfire, MOBA fantasy style, inspired by League of Legends and Survive. Stylized logs arranged with realistic fire, glowing embers, subtle smoke, slightly exaggerated proportions for readability, colorful fantasy lighting, high poly textures, suitable for in-game environment, atmospheric glow.
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Create a stylized 3D isometric game prop: a wooden treasure chest matching the same League of Legends / Supervive-inspired hand-painted + cel-shaded art direction. Chunky readable shapes, slightly exaggerated bevels, clean edge highlights, soft gradient ramp shading, crisp ambient occlusion, subtle outline accents. Materials: warm oak planks with visible stylized wood grain, reinforced by dark iron bands and rivets, a simple lock plate, slightly worn corners, small scratches, no extreme damage. Keep it game-ready with medium-high detail and a clear silhouette. Consistent isometric/top-down lighting, neutral studio background, high resolution, sharp focus.
Meshy-4
CC0
vor 5 Monaten
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Create a stylized 3D isometric game prop: a wooden treasure chest matching the same League of Legends / Supervive-inspired hand-painted + cel-shaded art direction. Chunky readable shapes, slightly exaggerated bevels, clean edge highlights, soft gradient ramp shading, crisp ambient occlusion, subtle outline accents. Materials: warm oak planks with visible stylized wood grain, reinforced by dark iron bands and rivets, a simple lock plate, slightly worn corners, small scratches, no extreme damage. Keep it game-ready with medium-high detail and a clear silhouette. Consistent isometric/top-down lighting, neutral studio background, high resolution, sharp focus.
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