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Create a modular low-poly wooden cabin for games with these features: Exterior: Simple 4x4m structure with slanted roof 45° angle Log wall texture with visible wood grain 512x512px tiling Chimney with subtle smoke particle effect placeholder Door + 2 small windows openings only, no glass Interior: Basic furniture (bed, table, chest - all under 500 tris total) Stone fireplace (connected to chimney) Floorboards with slight unevenness (vertex shading) Technical: Polycount: 1,500 tris (exterior + interior) Optimization: Hollow design (no inner faces where invisible) Modular pieces (walls/roof detachable) Single material ID for batch rendering UVs: Shared UV space for all wood textures Separate UV island for interior fabrics Style: Stylized fantasy like Valheim but lower poly

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Create a modular low-poly wooden cabin for games with these features: Exterior: Simple 4x4m structure with slanted roof 45° angle Log wall texture with visible wood grain 512x512px tiling Chimney with subtle smoke particle effect placeholder Door + 2 small windows openings only, no glass Interior: Basic furniture (bed, table, chest - all under 500 tris total) Stone fireplace (connected to chimney) Floorboards with slight unevenness (vertex shading) Technical: Polycount: 1,500 tris (exterior + interior) Optimization: Hollow design (no inner faces where invisible) Modular pieces (walls/roof detachable) Single material ID for batch rendering UVs: Shared UV space for all wood textures Separate UV island for interior fabrics Style: Stylized fantasy like Valheim but lower poly
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"Create a modular low-poly wooden cabin for games with these features: Exterior: Simple 4x4m structure with slanted roof 45° angle Log wall texture with visible wood grain 512x512px tiling Chimney with subtle smoke particle effect placeholder Door + 2 small windows openings only, no glass Interior: Basic furniture (bed, table, chest - all under 500 tris total) Stone fireplace (connected to chimney) Floorboards with slight unevenness (vertex shading) Technical: Polycount: 1,500 tris (exterior + interior) Optimization: Hollow design (no inner faces where invisible) Modular pieces (walls/roof detachable) Single material ID for batch rendering UVs: Shared UV space for all wood textures Separate UV island for interior fabrics Style: Stylized fantasy like Valheim but lower poly" - Laden Sie kostenlose 3D-Modelle herunter, die mit Meshy AI von @rafaelgecamargo erstellt wurden.