Create a low-poly realistic 3D beetle model based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, preserving the beetle’s key anatomical features — segmented body, legs, and antennae. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details and natural coloration. The model must be fully optimized for real-time rendering in Unreal Engine, including proper UV mapping and texture resolution suitable for games.
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Create a low-poly realistic 3D beetle model based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, preserving the beetle’s key anatomical features — segmented body, legs, and antennae. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details and natural coloration. The model must be fully optimized for real-time rendering in Unreal Engine, including proper UV mapping and texture resolution suitable for games.
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