alikoinfo12
- [High Detailed, PBR 3D Model] An ancient, free-standing desert street torch (mangal). Forged rusted metal stand with an adobe mud basin holding unlit firewood. Authentic desert night atmosphere component. Optimized for FPS game environment, low poly.
- [High Detailed, PBR 3D Model] An ancient, free-standing desert street torch (mangal). Forged rusted metal stand with an adobe mud basin holding unlit firewood. Authentic desert night atmosphere component. Optimized for FPS game environment, low poly.
- [High Detailed, PBR 3D Model] An ancient, distressed wooden ladder leaning against an adobe wall. Splintered, sun-bleached wood with worn rungs. Ropes and leather bindings. Optimized for FPS game parkour, realistic weathering, low poly geometry, clean topology.
- [High Detailed, PBR 3D Model] An ancient, distressed wooden ladder leaning against an adobe wall. Splintered, sun-bleached wood with worn rungs. Ropes and leather bindings. Optimized for FPS game parkour, realistic weathering, low poly geometry, clean topology.
- [High Detailed, PBR 3D Model Segment] A segment of a broken antique sandstone column. Weathered, eroded texture with fluted details. Partially cracked, some segments half-buried in sand. Matches surrounding ancient ruins. Optimized for FPS game cover, low poly.
- [High Detailed, PBR 3D Model] A stacked pile of weathered burlap desert sandbags forming a semi-circle defensive barrier. Coarse burlap texture with granular sand leakage, coarse stitching, mud stains, and distressed ropes. Realistic desert environment, optimized for FPS game cover, low poly geometry, clean topology.
- [High Detailed, PBR 3D Model] A stacked pile of weathered burlap desert sandbags forming a semi-circle defensive barrier. Coarse burlap texture with granular sand leakage, coarse stitching, mud stains, and distressed ropes. Realistic desert environment, optimized for FPS game cover, low poly geometry, clean topology.
- [High Detailed, PBR 3D Model] A stacked pile of weathered burlap desert sandbags forming a semi-circle defensive barrier. Coarse burlap texture with granular sand leakage, coarse stitching, mud stains, and distressed ropes. Realistic desert environment, optimized for FPS game cover, low poly geometry, clean topology.
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[High Detailed, PBR 3D Model] An ancient, distressed wooden ladder leaning against an adobe wall. Splintered, sun-bleached wood with worn rungs. Ropes and leather bindings. Optimized for FPS game parkour, realistic weathering, low poly geometry, clean topology.
Meshy 6
CC0
2 个月前
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[High Detailed, PBR 3D Model] An ancient, distressed wooden ladder leaning against an adobe wall. Splintered, sun-bleached wood with worn rungs. Ropes and leather bindings. Optimized for FPS game parkour, realistic weathering, low poly geometry, clean topology.
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