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Full body 3D military officer character, standing in relaxed T-pose, arms slightly away from the body. Slight top-down angle reference. Realistic proportions (no cartoon exaggeration). Low-poly geometry (optimized game-ready mesh, under 25k triangles). Clean topology, no unnecessary subdivisions. Smooth shading enabled. Wearing a dark olive green formal military uniform. Structured jacket with gold buttons, subtle chest ribbon bars, small metallic badges, collar insignia, and shoulder rank details. Brown necktie. Matching olive trousers with belt and simple metal buckle. Black polished military shoes. Dark olive peaked military cap with gold trim and front emblem. Face realistic but simplified geometry (low polygon count), light skin tone, neutral expression, no facial hair.

Meshy-4
CC0
2 hafta önce
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Full body 3D military officer character, standing in relaxed T-pose, arms slightly away from the body. Slight top-down angle reference. Realistic proportions (no cartoon exaggeration). Low-poly geometry (optimized game-ready mesh, under 25k triangles). Clean topology, no unnecessary subdivisions. Smooth shading enabled. Wearing a dark olive green formal military uniform. Structured jacket with gold buttons, subtle chest ribbon bars, small metallic badges, collar insignia, and shoulder rank details. Brown necktie. Matching olive trousers with belt and simple metal buckle. Black polished military shoes. Dark olive peaked military cap with gold trim and front emblem. Face realistic but simplified geometry (low polygon count), light skin tone, neutral expression, no facial hair.



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