### BUILDING TO GENERATE Name: Ore Refinery Size: 3×2 tiles Theme: cyber-dungeon industrial facility, hard-surface sci-fi Function: refines raw ores into metal ingots Visual cues: smelting furnaces, glowing molten metal flows, pipes and vents, conveyor belts carrying ore, subtle sparks, neon blue/purple/teal accents Style: stylized sci-fi, sharp silhouette, 2.5D-friendly (top-view readability), clean geometry Poly target: mid-poly 3k–12k triangles Pivot: bottom-center ### MATERIALS & TEXTURES - Full PBR texture pack: Base Color, Metallic, Roughness, Normal Map (OpenGL), Ambient Occlusion, Emissive Map - Subtle emissive neon lines - Metal, concrete, carbon panels - Small decals: glowing codes, refinery symbols, hazard signs ### Size: Small size
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2 gün önce
Model İsteği
### BUILDING TO GENERATE
Name: Ore Refinery
Size: 3×2 tiles
Theme: cyber-dungeon industrial facility, hard-surface sci-fi
Function: refines raw ores into metal ingots
Visual cues: smelting furnaces, glowing molten metal flows, pipes and vents, conveyor belts carrying ore, subtle sparks, neon blue/purple/teal accents
Style: stylized sci-fi, sharp silhouette, 2.5D-friendly (top-view readability), clean geometry
Poly target: mid-poly 3k–12k triangles
Pivot: bottom-center
### MATERIALS & TEXTURES
- Full PBR texture pack: Base Color, Metallic, Roughness, Normal Map (OpenGL), Ambient Occlusion, Emissive Map
- Subtle emissive neon lines
- Metal, concrete, carbon panels
- Small decals: glowing codes, refinery symbols, hazard signs
### Size:
Small size
Doku İsteği
Create clean sci-fi PBR textures for an Ore Refinery. Use dark metal panels, brushed steel edges, light concrete parts, vents, pipes and plating. Metallic areas fully metallic, concrete rougher. Add small hazard stripes and simple tech decals. Keep surfaces sharp, readable, and suitable for a 2.5D top-down view. Add subtle edge wear only, no rust or dirt. Bake bolts, vents, and panel lines into the normal map. No emissive elements.
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