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Playable alien species Khelar Driftborn for a hard-sci-fi survival game. Tall, slender biped evolved for low gravity on a fractured planet of floating landmasses. Extremely long legs and arms, narrow torso, elongated fingers and toes for balance and controlled leaps. Semi-translucent smooth skin with soft internal bioluminescent veins glowing cyan and violet, following anatomical lines (arms, ribs, neck). Glow appears internal, not painted. Subtle membrane folds along forearms and calves for glide stabilization—no wings. Hairless smooth head, long neck, minimal facial features, large reflective eyes adapted to bright skies. Fragile yet athletic silhouette, non-humanoid proportions. Neutral standing pose, unclothed, high-poly but game-ready topology, clean edge flow for animation.

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Playable alien species Khelar Driftborn for a hard-sci-fi survival game. Tall, slender biped evolved for low gravity on a fractured planet of floating landmasses. Extremely long legs and arms, narrow torso, elongated fingers and toes for balance and controlled leaps. Semi-translucent smooth skin with soft internal bioluminescent veins glowing cyan and violet, following anatomical lines (arms, ribs, neck). Glow appears internal, not painted. Subtle membrane folds along forearms and calves for glide stabilization—no wings. Hairless smooth head, long neck, minimal facial features, large reflective eyes adapted to bright skies. Fragile yet athletic silhouette, non-humanoid proportions. Neutral standing pose, unclothed, high-poly but game-ready topology, clean edge flow for animation.



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