Generate a stylized sci-fi 2×2 Teleport Gate for a 2.5D roguelike city. Portal structure with glowing rings, reinforced metallic frames, energy conduits, and control consoles. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along portal edges. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, energy symbols, and activation panels.
Meshy 6 Preview
CC0
há 2 dias
Modelo de Prompt
Generate a stylized sci-fi 2×2 Teleport Gate for a 2.5D roguelike city. Portal structure with glowing rings, reinforced metallic frames, energy conduits, and control consoles. Sharp top-down readability, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along portal edges. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, energy symbols, and activation panels.
Prompt de Textura
Create full PBR textures for sci-fi Teleport Gate. Include Base Color, Metallic, Roughness, Normal, Ambient Occlusion maps. Metals, glass, concrete, carbon panels. Neon accents along portal edges in blue/purple/teal. Add energy glyphs, interface decals, and floor panels. Optimized for 2.5D top-down readability. Avoid overlapping UVs. No emissive lights in this pass. Textures highlight walls, portal rings, conduits, and floor.
0 Comments