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crossbow (20%) is a large claymore with glowing gold veins, gold fuller, and rubberized grip. SKINS (UNREAL ENGINE 5 โ€“ MASTER MATERIAL VARIANTS) Each skin should be implemented as a Material Instance with dynamic parameters for color, metalness, emissive glow, wear/damage, and cloth pattern. 1. ๐Ÿ”ฅ Sanctified Wrath Colors: White surcoat, red cross, glowing gold trim. Glow FX: Emissive veins on sword + gold sigils on armor. Look: Divine, shining in battle, minimal wear.

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crossbow (20%) is a large claymore with glowing gold veins, gold fuller, and rubberized grip. SKINS (UNREAL ENGINE 5 โ€“ MASTER MATERIAL VARIANTS) Each skin should be implemented as a Material Instance with dynamic parameters for color, metalness, emissive glow, wear/damage, and cloth pattern. 1. ๐Ÿ”ฅ Sanctified Wrath Colors: White surcoat, red cross, glowing gold trim. Glow FX: Emissive veins on sword + gold sigils on armor. Look: Divine, shining in battle, minimal wear.

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