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Low-poly game character, gaunt Victorian detective (1800s) with a tall stovepipe top hat and a plague doctor mask (elongated beak, seamless matte surface, no skin visible), long frock coat with tails, waistcoat, cravat, leather gloves; very thin silhouette, slightly hunched posture, long arms, narrow shoulders, coat hem torn and uneven. Leashes/chains attach to a belt ring at the waist (chains should be textured cards, not modeled). Clean, large shapes, minimal folds, stylized realism. Target: 6–8k triangles, single 1k texture atlas (body+hat+props), 2 materials max. Neutral T-pose, orthographic proportions for games.

Meshy 6 Preview
CC0
1 개월 전
모델 프롬프트
Low-poly game character, gaunt Victorian detective (1800s) with a tall stovepipe top hat and a plague doctor mask (elongated beak, seamless matte surface, no skin visible), long frock coat with tails, waistcoat, cravat, leather gloves; very thin silhouette, slightly hunched posture, long arms, narrow shoulders, coat hem torn and uneven. Leashes/chains attach to a belt ring at the waist (chains should be textured cards, not modeled). Clean, large shapes, minimal folds, stylized realism. Target: 6–8k triangles, single 1k texture atlas (body+hat+props), 2 materials max. Neutral T-pose, orthographic proportions for games.
텍스처 프롬프트
Desaturated cold palette (charcoal black, crimson red, ash gray) with brass accents (buttons, belt ring). Fabrics: low-frequency weave, broad grime along hems, subtle edge wear on brass. Leather gloves and belt: worn, slightly glossy edges. Chains/leashes: painted onto texture with fake specular highlights. Slight baked AO (5–8%) for depth; no pores, no photoreal micro-detail.



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"Low-poly game character, gaunt Victorian detective (1800s) with a tall stovepipe top hat and a plague doctor mask (elongated beak, seamless matte surface, no skin visible), long frock coat with tails, waistcoat, cravat, leather gloves; very thin silhouette, slightly hunched posture, long arms, narrow shoulders, coat hem torn and uneven. Leashes/chains attach to a belt ring at the waist (chains should be textured cards, not modeled). Clean, large shapes, minimal folds, stylized realism. Target: 6–8k triangles, single 1k texture atlas (body+hat+props), 2 materials max. Neutral T-pose, orthographic proportions for games." - @pk.ellefsen가 Meshy AI로 생성한 무료 3D 모델을 다운로드하세요.