0
게시됨
0
추천
0
팔로워
0
팔로잉

Create a low-poly realistic 3D model of mushrooms based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, accurately capturing the shape and details of the mushroom caps, stems, and any distinctive features. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details, natural colors, and material properties. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.

Meshy 6 Preview
CC0
2 개월 전
이름
Create a low-poly realistic 3D model of mushrooms based on the provided image, optimized for Unreal Engine. The model should have clean, game-ready topology with a low polygon count, accurately capturing the shape and details of the mushroom caps, stems, and any distinctive features. Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion) to achieve realistic surface details, natural colors, and material properties. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.
모델 이미지
image
텍스처 프롬프트
Apply high-quality PBR textures (albedo, normal, roughness, metallic, ambient occlusion), but make the materials look natural and not overly shiny — use balanced roughness and minimal reflectivity to achieve a realistic, organic look. Ensure proper UV mapping and texture resolution suitable for real-time rendering in games.



0 Comments