“Create a hyper-realistic, cinematic 3D character inspired by a 1960s Alcatraz escapee. The character is a lean man in his early 30s with short light brown hair, a narrow jawline, defined cheekbones, and a focused, determined gaze that reflects quiet resilience. His skin shows subtle signs of hardship—fine lines, slight weathering, and natural imperfections. He is wearing a worn black-and-white striped prison uniform with realistic fabric texture, faint fraying at the seams, and natural folds. Include sturdy, plain work shoes. Ensure anatomically accurate hands with five fingers on each hand.
Meshy-4
CC0
3 주 전
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“Create a hyper-realistic, cinematic 3D character inspired by a 1960s Alcatraz escapee. The character is a lean man in his early 30s with short light brown hair, a narrow jawline, defined cheekbones, and a focused, determined gaze that reflects quiet resilience. His skin shows subtle signs of hardship—fine lines, slight weathering, and natural imperfections.
He is wearing a worn black-and-white striped prison uniform with realistic fabric texture, faint fraying at the seams, and natural folds. Include sturdy, plain work shoes. Ensure anatomically accurate hands with five fingers on each hand.
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