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Create a game-ready 3D “Data Farm” building for a 2.5D sci-fi roguelike base-city. Size: 3×2 tiles. Stylized cyber-dungeon tech aesthetic with clean hard-surface forms. Use server columns, data cores, cooling vents, cable clusters, and a central processing tower. Add subtle neon accents (blue, purple, teal). Strong top-down readability with modular geometry. Mid-poly (3k–12k tris), clean UVs, no holes, no floating parts. Pivot at bottom center. Output GLB with sharp silhouette and simple, readable shapes.

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2 일 전
모델 프롬프트
Create a game-ready 3D “Data Farm” building for a 2.5D sci-fi roguelike base-city. Size: 3×2 tiles. Stylized cyber-dungeon tech aesthetic with clean hard-surface forms. Use server columns, data cores, cooling vents, cable clusters, and a central processing tower. Add subtle neon accents (blue, purple, teal). Strong top-down readability with modular geometry. Mid-poly (3k–12k tris), clean UVs, no holes, no floating parts. Pivot at bottom center. Output GLB with sharp silhouette and simple, readable shapes.
텍스처 프롬프트
Generate clean sci-fi PBR textures for a Data Farm building. Use dark metal panels, light tech plating, vents, and smooth server surfaces. Add simple glowing circuit patterns and small data symbols. Metallic parts fully metallic, concrete sections rougher. Normal map should bake vents, bolts, and panel lines. AO for depth in cavities. Emissive: soft blue, purple, and teal lines on server cores and data columns. Keep edges sharp, surfaces readable from top-down, minimal dirt, no heavy wear or rust.



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