Unreal 3D modely
Prozkoumejte 3D modely Unreal generované pomocí Meshy. K dispozici ke stažení zdarma ve formátech STL, 3MF, FBX, GLB, OBJ a USDZ pro 3D tisk, vývoj her a další. S Meshy můžete také zdarma vytvářet vlastní 3D modely Unreal pomocí textu nebo obrázků!
Potřebujete něco na míru? Použijte AI od Meshy a vytvořte si vlastní 3D modely Unreal z textu nebo obrázků — rychle, zdarma a připravené k použití.
- Formáty: .STL, .OBJ, .FBX, .GLB…
- Kompatibilní s: Blender, Unity, Unreal Engine, Maya
- Licence: Zdarma pro komerční použití
- Styly: Realistický, Low Poly, Stylizovaný, Voxel

fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance
fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance

A pile of scrap metal game asset. Rusted and broken metal pieces including bent steel plates, twisted pipes, gears, wires, and industrial debris. Old, worn, and heavily corroded surfaces with detailed rust, scratches, and dents. Realistic industrial style. The object is centered and isolated. Transparent background (PNG, alpha channel). No environment, no floor, no shadows. High-resolution, clean edges, PBR-ready, suitable for use in Unreal Engine and Unity. No text, no watermark.
A pile of scrap metal game asset. Rusted and broken metal pieces including bent steel plates, twisted pipes, gears, wires, and industrial debris. Old, worn, and heavily corroded surfaces with detailed rust, scratches, and dents. Realistic industrial style. The object is centered and isolated. Transparent background (PNG, alpha channel). No environment, no floor, no shadows. High-resolution, clean edges, PBR-ready, suitable for use in Unreal Engine and Unity. No text, no watermark.

fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance
fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance

Hyper-realistic wooden carved Rococo–Art Nouveau undead fairy maiden seated upon a suspended moonlit swing beneath twisted branches. Her tattered wings, flowing hair and mournful drapery dissolve into sweeping Rococo scrollwork and elongated Art Nouveau ribbons that form a graceful S-curved console-pillar. Roses, ravens, butterflies, moon motifs and thorned vines transform into decorative cartouches and layered rocaille volutes.Material: hardwood.Polychrome:deep rich colourful tones,deep midnight blacks, burgundy reds, pale ivory skin tones and antique silver accents
Hyper-realistic wooden carved Rococo–Art Nouveau undead fairy maiden seated upon a suspended moonlit swing beneath twisted branches. Her tattered wings, flowing hair and mournful drapery dissolve into sweeping Rococo scrollwork and elongated Art Nouveau ribbons that form a graceful S-curved console-pillar. Roses, ravens, butterflies, moon motifs and thorned vines transform into decorative cartouches and layered rocaille volutes.Material: hardwood.Polychrome:deep rich colourful tones,deep midnight blacks, burgundy reds, pale ivory skin tones and antique silver accents

A being that should not exist, its form is simultaneously solid, liquid, and gaseous. Its silhouette cannot be fully grasped, shifting with every blink. At its core, a single unblinking eye is visible, yet always shifting to a new location within its body. Its surface reflects dimensions that do not exist, showing glimpses of impossible worlds. Every time it moves, it leaves fragments of alternate realities in its wake, flickering like broken film reels.
A being that should not exist, its form is simultaneously solid, liquid, and gaseous. Its silhouette cannot be fully grasped, shifting with every blink. At its core, a single unblinking eye is visible, yet always shifting to a new location within its body. Its surface reflects dimensions that do not exist, showing glimpses of impossible worlds. Every time it moves, it leaves fragments of alternate realities in its wake, flickering like broken film reels.

A realistic, fierce, Nordic style warrior village girl, slim figured girl with blonde hair, of about 20 years of age, with dark brown leather vest and trouser. A little old scar / cut on the cheek. Leather boots. A long sleeve shirt under the vest. 2 leather belts to hold objects. Leather forearm bracelet on one hand. Leather strap on the other forearm. All Leather item condition is weathered. A small light blue scarf around the neck like people wear in the deserts. Another scarf tied around the hip to cover one side of the hip. Hand leather gloves from the wrists covering all the fingers. I want the model in Unreal Engine 'A Pose'. Optimized poly count for Unreal Engine gameplay. High quality PBR textures. Separate head and body mesh so that I can use them with Metahuman.
A realistic, fierce, Nordic style warrior village girl, slim figured girl with blonde hair, of about 20 years of age, with dark brown leather vest and trouser. A little old scar / cut on the cheek. Leather boots. A long sleeve shirt under the vest. 2 leather belts to hold objects. Leather forearm bracelet on one hand. Leather strap on the other forearm. All Leather item condition is weathered. A small light blue scarf around the neck like people wear in the deserts. Another scarf tied around the hip to cover one side of the hip. Hand leather gloves from the wrists covering all the fingers. I want the model in Unreal Engine 'A Pose'. Optimized poly count for Unreal Engine gameplay. High quality PBR textures. Separate head and body mesh so that I can use them with Metahuman.

fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance
fantasy horror monster similar to a spider and the body of a slug, massive curved body of a slug carried on long legs of a spider, small head with terrifying jaws, unreal alien appearance, extremely detailed, high sharp resolution texture, epic stance

Full body 3D character asset of a male fantasy battle mage armor, heavily inspired by "One Autumn Leaf" from King's Avatar, intricate dark silver and crimson plated armor, sharp shoulder guards, ornate dragon motifs, long tattered black and red cape, holding a massive ornate battle spear weapon, stylized anime game asset, clean topology, 3D anime style. (unreal engine)
Full body 3D character asset of a male fantasy battle mage armor, heavily inspired by "One Autumn Leaf" from King's Avatar, intricate dark silver and crimson plated armor, sharp shoulder guards, ornate dragon motifs, long tattered black and red cape, holding a massive ornate battle spear weapon, stylized anime game asset, clean topology, 3D anime style. (unreal engine)

Modular Alsatian half timbered wall section only, single flat facade panel, no roof, no full building, front view only, flat back side, clean topology, low poly optimized, minimal surface noise, realistic proportions, centered pivot at bottom center, game ready asset for Unreal Engine, isolated mesh, no environment
Modular Alsatian half timbered wall section only, single flat facade panel, no roof, no full building, front view only, flat back side, clean topology, low poly optimized, minimal surface noise, realistic proportions, centered pivot at bottom center, game ready asset for Unreal Engine, isolated mesh, no environment

High-quality, game-ready character inspired by classic children’s fairy tales (Little Red Riding Hood / Rapunzel / Three Little Pigs), reimagined in a Pixar-style dark fantasy aesthetic. Stylized proportions with oversized head and expressive eyes, but with an eerie, unsettling mood. Slightly exaggerated facial features, tense expressions, subtle scars or imperfections, dramatic lighting baked into textures. Clean topology, optimized low-to-mid poly count, UV-unwrapped, PBR textures (albedo, roughness, normal). Detailed clothing with worn fabrics, frayed edges, dark color palette. Neutral A-pose or T-pose, rigging-ready. Character only, no base or environment. Unreal Engine / Unity compatible.
High-quality, game-ready character inspired by classic children’s fairy tales (Little Red Riding Hood / Rapunzel / Three Little Pigs), reimagined in a Pixar-style dark fantasy aesthetic. Stylized proportions with oversized head and expressive eyes, but with an eerie, unsettling mood. Slightly exaggerated facial features, tense expressions, subtle scars or imperfections, dramatic lighting baked into textures. Clean topology, optimized low-to-mid poly count, UV-unwrapped, PBR textures (albedo, roughness, normal). Detailed clothing with worn fabrics, frayed edges, dark color palette. Neutral A-pose or T-pose, rigging-ready. Character only, no base or environment. Unreal Engine / Unity compatible.

High-quality, game-ready fairy-tale character inspired by classic children’s stories (one of: Little Red Riding Hood / Rapunzel / Three Little Pigs style). Stylized but semi-realistic proportions, appealing and friendly look, suitable for a family-friendly game. Clean topology, optimized low-to-mid poly count, UV-unwrapped, PBR textures (albedo, roughness, normal). Expressive face, large eyes, soft features. Detailed clothing with fabric folds and stitching, fairy-tale aesthetic. Neutral A-pose or T-pose, rigging-ready. No base, no environment, character only. Unreal Engine / Unity compatible.
High-quality, game-ready fairy-tale character inspired by classic children’s stories (one of: Little Red Riding Hood / Rapunzel / Three Little Pigs style). Stylized but semi-realistic proportions, appealing and friendly look, suitable for a family-friendly game. Clean topology, optimized low-to-mid poly count, UV-unwrapped, PBR textures (albedo, roughness, normal). Expressive face, large eyes, soft features. Detailed clothing with fabric folds and stitching, fairy-tale aesthetic. Neutral A-pose or T-pose, rigging-ready. No base, no environment, character only. Unreal Engine / Unity compatible.

a short tree stump playable video game character that is a tree stump with 2 legs and 2 arms, big black eyes. a big shark like teeth. no leaves; and humanoid like structure to walk upright is a low poly tree stump character that is on fire! the tree stump has flames burning on the wood.
a short tree stump playable video game character that is a tree stump with 2 legs and 2 arms, big black eyes. a big shark like teeth. no leaves; and humanoid like structure to walk upright is a low poly tree stump character that is on fire! the tree stump has flames burning on the wood.

Highly detailed 3D model of a stock production sports coupe, factory-original condition with no aftermarket modifications. Clean OEM body, original front and rear bumpers, factory side skirts, stock suspension height, standard alloy wheels, realistic brake discs and calipers, accurate headlights and taillights, detailed interior with factory seats, dashboard, steering wheel, and instrument cluster. Finished in a glossy metallic paint colour (deep blue, red, silver, black, white, or dark green) with realistic clear coat reflections. Photorealistic PBR materials, clean topology, UV unwrapped, game-ready geometry, high-poly quality, realistic panel gaps, complete underbody and engine bay details, production-quality 3D asset suitable for Unreal Engine, Unity, or Blender.
Highly detailed 3D model of a stock production sports coupe, factory-original condition with no aftermarket modifications. Clean OEM body, original front and rear bumpers, factory side skirts, stock suspension height, standard alloy wheels, realistic brake discs and calipers, accurate headlights and taillights, detailed interior with factory seats, dashboard, steering wheel, and instrument cluster. Finished in a glossy metallic paint colour (deep blue, red, silver, black, white, or dark green) with realistic clear coat reflections. Photorealistic PBR materials, clean topology, UV unwrapped, game-ready geometry, high-poly quality, realistic panel gaps, complete underbody and engine bay details, production-quality 3D asset suitable for Unreal Engine, Unity, or Blender.

"Low-poly 3D model of a basic office chair, optimized for game use. The model should include a simple, geometric design with a square seat, cylindrical legs, backrest, and armrests. No textures or colors applied, just clean geometry for easy customization. The topology should be game-ready, with smooth curves and basic proportions suitable for use in Unity or Unreal Engine. No rigging, just a clean base mesh with a focus on simplicity and versatility for any game environment."
"Low-poly 3D model of a basic office chair, optimized for game use. The model should include a simple, geometric design with a square seat, cylindrical legs, backrest, and armrests. No textures or colors applied, just clean geometry for easy customization. The topology should be game-ready, with smooth curves and basic proportions suitable for use in Unity or Unreal Engine. No rigging, just a clean base mesh with a focus on simplicity and versatility for any game environment."

unreal engine 5, octane render, 8k, highest quality, highly detailed, horror game, scary, surreal horror, masterfully crafted, mountains, snow, ground
unreal engine 5, octane render, 8k, highest quality, highly detailed, horror game, scary, surreal horror, masterfully crafted, mountains, snow, ground
Více v Game Props
Prozkoumat Gaming
Často kladené otázky
Ano — všechny Unreal 3D modely vytvořené na Meshy lze stáhnout zdarma. Nabízíme vysoce kvalitní AI-generované assety bezplatně.
Jistě. Předpřipravené Unreal assety v naší galerii jsou vydány pod licencí CC0 (Creative Commons Zero) — jsou bez licenčních poplatků a bezpečné pro komerční projekty bez požadavku na uvedení autorství. Pozn.: Pokud si na Free plánu vygenerujete modely sami, jsou licencované pod CC BY 4.0 — umožňuje komerční použití, ale vyžaduje uvést Meshy.
Procházejte galerii volně. Vytvořením bezplatného účtu získáte okamžitý přístup ke stažení .STL, .OBJ a .FBX souborů pro jakýkoli Unreal.
Stahování zahrnuje standardní formáty průmyslu: .STL (pro 3D tisk), .FBX (pro vývoj her), .OBJ (univerzální) a .GLB/.USDZ (pro AR/VR).
Ano, soubory .FBX a .OBJ jsou plně kompatibilní s Blenderem, Unity, Unreal Engine, Mayou a Cinema 4D.
Ano, model obsahuje PBR textury (Albedo, Normal, Roughness) vložené v .GLB souboru nebo dostupné jako samostatné mapy pro verzi .OBJ.
Ano, vyberte možnost souboru .STL pro uzavřenou síť optimalizovanou pro 3D tisk na FDM nebo SLA tiskárnách (např. Prusa nebo Anycubic).
V závislosti na póze mohou některé Unreal modely vyžadovat podpěry. Doporučujeme použít automatické podpory ve vašem sliceru (Cura/PrusaSlicer) pro složité převisy.
Naše AI generuje optimalizované sítě. Tento Unreal díky efektivní topologii vyhovuje pro real-time renderování ve hrách nebo mobilním AR.
Model je dodán jako statický mesh ve standardním T-pose nebo neutrální póze, což usnadňuje automatické vytvoření rigu nástroji jako Mixamo, AccuRIG nebo Blender Rigify.
Ano, model má AI-generované automatické rozvinutí UV, které zajišťuje správné použití textur bez natažení.
Pokud tento model není přesně to, co potřebujete, můžete použít Meshy AI Generator k vytvoření vlastního Unreal z textu nebo obrázků během méně než jedné minuty.
Ano, topologie je dostatečně čistá pro sochání nebo úpravy v ZBrush nebo Blenderu, pokud potřebujete upravit detaily na Unreal.








