vladlenfilimonov
- Mgla , #Christmas2025#
- Snowman Kreator, #Christmas2025#
- Snowman Kreator, #Christmas2025#
- Abandoned Factory Overgrowth
- Create a highly realistic 3D mesh of forest moss as a dense, soft, organic ground cover. The moss should form irregular natural clumps with subtle height variation, small tufts, and uneven patches. It must look like real woodland moss: layered, slightly damp, with micro-detail and organic shapes. Include rich green tones with natural color variation (deep green, yellow-green, slightly brownish edges). The geometry should be optimized for tiling across large landscapes. Provide clean topology, medium-to-high poly detail, and generate high-quality PBR textures (albedo, normal, roughness, AO). The final mesh should seamlessly tile when duplicated and be suitable for Nanite in Unreal Engine 5.
- Moss
- Moss
- Moss
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Submarine hatch door
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Submarine hatch door
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