h166510
- scifi
- curb
- damaged
- segment
- futuristic
- industrial
- concrete
- metal
- modular
- details
- dystopian
- cyberpunk
- postapocalyptic
- cityscape
- urban
- megastructure
- wasteland
- decayed
- rusted
- grit
- gritty
- worn
- abandoned
- architecture
- building
- structure
- panel
- plating
- Create a simple, clean 3D sci-fi building for a top-down roguelike game. The building is a compact industrial machine called “Scrap Processor”. Shape: boxy, 2×2 meter footprint, about 2.5 meter tall. Front: small conveyor belt with blue glowing strips. Right side: a rotating crusher wheel or piston. Left side: a small furnace chamber with warm orange glow. Top: flat metal panel with vents. Materials: dark gray metal body, light gray panels, blue emissive accents, orange furnace glow. Style: clean, minimal, industrial sci-fi. No pipes, no wires, no characters. Simple shapes, readable silhouette.
- Create a game-ready 3D “Data Farm” building for a 2.5D sci-fi roguelike base-city. Size: 3×2 tiles. Stylized cyber-dungeon tech aesthetic with clean hard-surface forms. Use server columns, data cores, cooling vents, cable clusters, and a central processing tower. Add subtle neon accents (blue, purple, teal). Strong top-down readability with modular geometry. Mid-poly (3k–12k tris), clean UVs, no holes, no floating parts. Pivot at bottom center. Output GLB with sharp silhouette and simple, readable shapes.
- ### BUILDING TO GENERATE Name: Ore Refinery Size: 3×2 tiles Theme: cyber-dungeon industrial facility, hard-surface sci-fi Function: refines raw ores into metal ingots Visual cues: smelting furnaces, glowing molten metal flows, pipes and vents, conveyor belts carrying ore, subtle sparks, neon blue/purple/teal accents Style: stylized sci-fi, sharp silhouette, 2.5D-friendly (top-view readability), clean geometry Poly target: mid-poly 3k–12k triangles Pivot: bottom-center ### MATERIALS & TEXTURES - Full PBR texture pack: Base Color, Metallic, Roughness, Normal Map (OpenGL), Ambient Occlusion, Emissive Map - Subtle emissive neon lines - Metal, concrete, carbon panels - Small decals: glowing codes, refinery symbols, hazard signs ### Size: Small size
- Generate a 2×2 or 3×2 tile tool workshop for a stylized sci-fi roguelike city. Industrial cyber-dungeon aesthetic with hard-surface mechanical elements, exposed pipes, gear-driven machinery, and storage racks. Include glowing panels, conveyor belts carrying parts, small robotic arms, and crates of tools. Sharp silhouettes, readable from top-down. Modular design for grid placement. Textures: metal, worn concrete, carbon panels, subtle dirt, and scratches. Optional small neon decals for labeling. Pivot at bottom center, mid-poly (3k–12k tris), optimized geometry, clean normals, no floating parts.
- Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
- Generate a stylized sci-fi 3×2 Ranged Simulation Room for a 2.5D roguelike city. Indoor shooting lanes, holographic targets, reinforced metallic walls, observation gallery. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal). No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals for targeting holograms and safety markings.
- Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
- Generate a stylized sci-fi 3×3 Genetic Upgrade Chamber for a 2.5D roguelike city. Futuristic lab with bio-chambers, glowing containment tubes, reinforced metallic walls, visible conduits, and control consoles. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along tubes and consoles. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, lab symbols, and upgrade indicators.
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Následování
Standalone damaged sci-fi curb segment. Rectangular slab with elevated curb edge, chipped corners, cracked plating, missing fragments, exposed inner metal structure. Futuristic but degraded. Designed to connect to walkways. No wall, no ground, just the single module. Includes small trench-like recesses indicating drainage systems.
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před 8 měsíci
Model Prompt
Příklad modelu
Standalone damaged sci-fi curb segment. Rectangular slab with elevated curb edge, chipped corners, cracked plating, missing fragments, exposed inner metal structure. Futuristic but degraded. Designed to connect to walkways. No wall, no ground, just the single module. Includes small trench-like recesses indicating drainage systems.
Texturový podnět
Broken concrete-like composite with metal reinforcement, dirt, grime streaks, chipped paint, subtle moss residue, rust on exposed metal, dust-filled cracks.
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