Orley74
- Bathroom sink vanity, white ceramic sink bowl, light wood cabinet base, simple chrome faucet, two drawer fronts. VR/mobile game-ready 3D asset, low-mid poly, simple PBR materials, centered isolated model, bottom-center pivot, neutral lighting, clean topology. Negative: no people, no full room, no floor plane, no text, no logos, no messy background, no broken geometry.
- Modern three-seat sofa, warm gray fabric, soft cushions, simple wooden legs, clean comfortable living room furniture. VR/mobile game-ready 3D asset, low-mid poly, simple PBR materials, centered isolated model, bottom-center pivot, neutral lighting, clean topology. Negative: no people, no full room, no floor plane, no text, no logos, no messy background, no broken geometry.
- Simple straight interior staircase module, light wood steps, minimal side supports, compact house scale, clean blockout-friendly proportions. VR/mobile game-ready 3D asset, low-mid poly, simple PBR materials, centered isolated model, bottom-center pivot, neutral lighting, clean topology. Negative: no people, no full room, no floor plane, no text, no logos, no messy background, no broken geometry.
- Kitchen sink cabinet module, light wood countertop, stainless sink basin, small chrome faucet, matte white cabinet doors. VR/mobile game-ready 3D asset, low-mid poly, simple PBR materials, centered isolated model, bottom-center pivot, neutral lighting, clean topology. Negative: no people, no full room, no floor plane, no text, no logos, no messy background, no broken geometry.
- Mossy Fieldstone Barrier
- Armored Recon Soldier
- Create a high-quality 3D model of a modern soldier for a VR game, designed with performance optimization in mind. The character should be a realistic adult male in an A-pose or T-pose, wearing full tactical gear including a ballistic vest, helmet, and protective goggles. Do not include any weapons, insignia, or identifying marks. The model should use a low-poly mesh with clean topology, relying on high-quality PBR textures (normal, roughness) to preserve visual richness while minimizing geometric detail. The final result should balance strong visual appeal with minimal complexity, suitable for real-time VR rendering.
- Realistic household prop for VR game. Simple, clean shapes, no logos or text. Readable at a glance, slightly stylized realism. Correct real-world scale (cm). Game-ready low/medium poly, clean topology, no micro-geometry. UV unwrapped, consistent texel density. PBR workflow (BaseColor, Normal, Roughness, Metallic, AO). Pivot placed for natural interaction (floor or hinge). Designed for construction gameplay clarity. Compact armchair, thick seat cushion, low backrest, modern blocky shape. Size ~85x85x90 cm.
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Realistic household prop for VR game. Simple, clean shapes, no logos or text. Readable at a glance, slightly stylized realism. Correct real-world scale (cm). Game-ready low/medium poly, clean topology, no micro-geometry. UV unwrapped, consistent texel density. PBR workflow (BaseColor, Normal, Roughness, Metallic, AO). Pivot placed for natural interaction (floor or hinge). Designed for construction gameplay clarity. Double-pane window, thicker frame, symmetrical layout.
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Realistic household prop for VR game. Simple, clean shapes, no logos or text. Readable at a glance, slightly stylized realism. Correct real-world scale (cm). Game-ready low/medium poly, clean topology, no micro-geometry. UV unwrapped, consistent texel density. PBR workflow (BaseColor, Normal, Roughness, Metallic, AO). Pivot placed for natural interaction (floor or hinge). Designed for construction gameplay clarity.
Double-pane window, thicker frame, symmetrical layout.
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