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- biomechanical monster - mutated horse/equine combined with industrial machinery. Skeleton type looks like a dog. Stationary or jumping creature, acid-spitting capability. Horse-like body structure but with mechanical legs, exposed hydraulics. Acid-spitting mechanism visible (tank on back, nozzle on head). Metal plating on critical areas, organic parts on others. Color scheme: Dark brown/black organic, rust orange metal, green acid containers. Larger than other Feral, more imposing. Can be in stationary "roosting" position or aggressive jumping stance. Isometric game asset, low poly or stylized realistic. Dark industrial horror atmosphere. No background. Horse must stay on 4 legs, ready to run.
- biomechanical monster - mutated horse/equine combined with industrial machinery. Skeleton type looks like a dog. Stationary or jumping creature, acid-spitting capability. Horse-like body structure but with mechanical legs, exposed hydraulics. Acid-spitting mechanism visible (tank on back, nozzle on head). Metal plating on critical areas, organic parts on others. Color scheme: Dark brown/black organic, rust orange metal, green acid containers. Larger than other Feral, more imposing. Can be in stationary "roosting" position or aggressive jumping stance. Isometric game asset, low poly or stylized realistic. Dark industrial horror atmosphere. No background. Horse must stay on 4 legs, ready to run.
- biomechanical monster - mutated horse/equine combined with industrial machinery. Skeleton type looks like a dog. Stationary or jumping creature, acid-spitting capability. Horse-like body structure but with mechanical legs, exposed hydraulics. Acid-spitting mechanism visible (tank on back, nozzle on head). Metal plating on critical areas, organic parts on others. Color scheme: Dark brown/black organic, rust orange metal, green acid containers. Larger than other Feral, more imposing. Can be in stationary "roosting" position or aggressive jumping stance. Isometric game asset, low poly or stylized realistic. Dark industrial horror atmosphere.
- A biomechanical monster - mutated hound/dog combined with electrical wiring and scrap metal. Very fast, agile creature. Dog-like body but elongated, with exposed electrical wiring throughout. Metal frame structure visible under torn flesh. Sharp metal claws, electrical sparks from joints. Color scheme: Dark grey/black organic, copper wire, rust orange metal, blue electrical sparks. Lean, fast build - designed for speed. Visible electrical current running through exposed wires. Isometric game asset, low poly or stylized realistic. Dark industrial horror atmosphere, electrical lighting effects.
- A biomechanical monster - mutated hound/dog combined with electrical wiring and scrap metal. Very fast, agile creature. Dog-like body but elongated, with exposed electrical wiring throughout. Metal frame structure visible under torn flesh. Sharp metal claws, electrical sparks from joints. Color scheme: Dark grey/black organic, copper wire, rust orange metal, blue electrical sparks. Lean, fast build - designed for speed. Visible electrical current running through exposed wires. Isometric game asset, low poly or stylized realistic. Dark industrial horror atmosphere, electrical lighting effects.
- Cybernetic Boar
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Cybernetic Boar
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