h166510
- Create a simple, clean 3D sci-fi building for a top-down roguelike game. The building is a compact industrial machine called “Scrap Processor”. Shape: boxy, 2×2 meter footprint, about 2.5 meter tall. Front: small conveyor belt with blue glowing strips. Right side: a rotating crusher wheel or piston. Left side: a small furnace chamber with warm orange glow. Top: flat metal panel with vents. Materials: dark gray metal body, light gray panels, blue emissive accents, orange furnace glow. Style: clean, minimal, industrial sci-fi. No pipes, no wires, no characters. Simple shapes, readable silhouette.
- Create a game-ready 3D “Data Farm” building for a 2.5D sci-fi roguelike base-city. Size: 3×2 tiles. Stylized cyber-dungeon tech aesthetic with clean hard-surface forms. Use server columns, data cores, cooling vents, cable clusters, and a central processing tower. Add subtle neon accents (blue, purple, teal). Strong top-down readability with modular geometry. Mid-poly (3k–12k tris), clean UVs, no holes, no floating parts. Pivot at bottom center. Output GLB with sharp silhouette and simple, readable shapes.
- ### BUILDING TO GENERATE Name: Ore Refinery Size: 3×2 tiles Theme: cyber-dungeon industrial facility, hard-surface sci-fi Function: refines raw ores into metal ingots Visual cues: smelting furnaces, glowing molten metal flows, pipes and vents, conveyor belts carrying ore, subtle sparks, neon blue/purple/teal accents Style: stylized sci-fi, sharp silhouette, 2.5D-friendly (top-view readability), clean geometry Poly target: mid-poly 3k–12k triangles Pivot: bottom-center ### MATERIALS & TEXTURES - Full PBR texture pack: Base Color, Metallic, Roughness, Normal Map (OpenGL), Ambient Occlusion, Emissive Map - Subtle emissive neon lines - Metal, concrete, carbon panels - Small decals: glowing codes, refinery symbols, hazard signs ### Size: Small size
- Generate a 2×2 or 3×2 tile tool workshop for a stylized sci-fi roguelike city. Industrial cyber-dungeon aesthetic with hard-surface mechanical elements, exposed pipes, gear-driven machinery, and storage racks. Include glowing panels, conveyor belts carrying parts, small robotic arms, and crates of tools. Sharp silhouettes, readable from top-down. Modular design for grid placement. Textures: metal, worn concrete, carbon panels, subtle dirt, and scratches. Optional small neon decals for labeling. Pivot at bottom center, mid-poly (3k–12k tris), optimized geometry, clean normals, no floating parts.
- Generate a stylized sci-fi 3×3 Melee Arena for a 2.5D roguelike city. Hard-surface industrial building with open combat pit, reinforced metallic walls, observation platforms, and training dummies. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, hazard signs, and combat glyphs.
- Generate a stylized sci-fi 3×2 Ranged Simulation Room for a 2.5D roguelike city. Indoor shooting lanes, holographic targets, reinforced metallic walls, observation gallery. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal). No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals for targeting holograms and safety markings.
- Generate a stylized sci-fi 2×2 Trap-Test Lab for a 2.5D roguelike city. Contained trap-testing area with mechanical spikes, pressure plates, retractable floors, reinforced metallic walls. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, concrete, carbon panels. Subtle neon lines (blue/purple/teal) for accents. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include decals for warning signs and hazard symbols.
- Generate a stylized sci-fi 3×3 Genetic Upgrade Chamber for a 2.5D roguelike city. Futuristic lab with bio-chambers, glowing containment tubes, reinforced metallic walls, visible conduits, and control consoles. Sharp readable top-down silhouette, modular for grid placement. Mid-poly 3k–12k tris, clean manifold geometry, pivot at bottom center. PBR materials: metal, glass, concrete, carbon panels. Subtle neon lines (blue/purple/teal) along tubes and consoles. No floating geometry, normals outward. GLB output, optimized meshes, UVs ready. Include small decals, lab symbols, and upgrade indicators.

Create a standalone 1×3 sci-fi infrastructure panel with a visible central cable spine. Hard-surface industrial design with a prominent recessed trench containing thick bundled conduits, armored supports, vents, and side access ports. No environment or ground. Slightly worn but functional, matching previous building styles. Clear top-down readability for grid-based layouts.
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