william.v.moran
- Easter Champion Bunny, #EasterEgg2026#
- The Golden Easter Egg
- Easter Champion Bunny
- Hoppy Easter Bunny
- Blacksmith NPC for sanctuary citadel hub. Strong build, practical stance. Outfit: thick leather apron, chunky forearm bracers, heavy gloves, sturdy boots, simple smith hammer holster (blocky), tool belt with 2–3 chunky tool silhouettes (no thin straps). Optional: short sleeveless gambeson under apron. Materials: dark leather, soot stains, metal buckles, warm gold accents minimal. Face: focused, stern but not evil. Clean limbs with clear joints; keep apron split or shaped so legs animate cleanly; avoid bulky clutter around elbows/knees. GLOBAL NPC”
- BogWalker swamp enemy. Humanoid with bloated mud-soaked body, algae and reeds hanging, slick wet skin, barnacle-like lumps, stitched sacks/ropes, frog-like wide feet. Color: dark green-brown. GLOBAL ENEMY no thin dangling chains, no tiny floating particles, avoid extreme micro-detail, keep shapes chunky
- BogMother boss. Large grotesque matriarch humanoid, heavy torso with swamp growths, parasitic sacs, hanging vines, twisted wooden ribs, crown of reeds and antlers, muddy dripping textures, subtle green bioluminescent veins (emissive). GLOBAL ENEMY no thin dangling chains, no tiny floating particles, avoid extreme micro-detail, keep shapes chunky
- BogStalker elite. Sleek predator humanoid with long limbs, amphibian + reptile mix, wet reflective skin, sharp hooked claws, thorny reed spines on back, partial skull mask made of driftwood, faint bioluminescent spots (subtle emissive). GLOBAL ENEMY no thin dangling chains, no tiny floating particles, avoid extreme micro-detail, keep shapes chunky
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BogMother boss. Large grotesque matriarch humanoid, heavy torso with swamp growths, parasitic sacs, hanging vines, twisted wooden ribs, crown of reeds and antlers, muddy dripping textures, subtle green bioluminescent veins (emissive). GLOBAL ENEMY no thin dangling chains, no tiny floating particles, avoid extreme micro-detail, keep shapes chunky
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BogMother boss. Large grotesque matriarch humanoid, heavy torso with swamp growths, parasitic sacs, hanging vines, twisted wooden ribs, crown of reeds and antlers, muddy dripping textures, subtle green bioluminescent veins (emissive). GLOBAL ENEMY no thin dangling chains, no tiny floating particles, avoid extreme micro-detail, keep shapes chunky
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