sergio.corredor
- A flat vector icon of a stepped mountain pyramid with corn stalks, ancient Muisca gold-work style, high contrast, isolated on a black background, 2D game UI
- Photorealistic 3D model of a Muisca tunjo (small anthropomorphic votive figure) matching the supplied reference: symmetrical, stylized rectangular head with rounded ear-plaques, simple triangular nose and small mouth, stepped/curvilinear torso pattern like a geometric labyrinth; lost-wax cast gold/tumbaga material with warm aged patina, subtle casting seams, hand-tool marks and fine scratches; museum-artifact scale (~8–12 cm tall); sculpted high-detail for baking, retopologized low-poly game/VR friendly mesh with full PBR textures (albedo/basecolor, metallic, roughness, normal, ambient occlusion), neutral studio HDRI lighting, no fantasy additions — historically accurate, artifact-like.
- A flat vector icon of a Muisca Tunjo figurine, ancient Colombian gold artifact, minimalist gold design, isolated on a black background, 2D game UI.
- A flat vector icon of a stepped mountain pyramid with corn stalks, ancient Muisca gold-work style, high contrast, isolated on a black background, 2D game UI
- A 3D game-ready model of a mythological pre-Columbian condor glider. The vehicle takes the form of a massive condor with outstretched wings shaped like carved wooden feathers, decorated with golden inlays and spiral glyph patterns. The body is carved from dark polished wood with jade and gold accents, large enough to seat a rider on its back. Small wooden wheels are hidden beneath the body to allow ground movement, but the design emphasizes flight. The condor’s head is stylized, with an obsidian beak and glowing amber eyes. Feathers along the wings should look like carved plates, layered in rows with tribal engraving details. Materials: Body: carved dark wood with jade and gold inlays. Wings: layered wooden “feathers” with engraved spiral glyphs and sun patterns.
- A 3D game-ready model of a pre-Columbian serpent canoe. The serpent body is carved from green jade stone with engraved scales filled with copper inlays. The serpent’s head is elongated with bronze fangs and amber-glowing eyes. The inside of the canoe is built from dark wood with copper reinforcement, decorated with woven reed mats. Small wheels are hidden underneath. Semi-realistic style, optimized for Unity/VR with low-to-mid polycount and PBR textures.
- Full-body 3D model of a Muisca male laborer in a standard T-pose. Clean, solid watertight mesh with optimized geometry. Robust, muscular build. Wearing a simple, knee-length, coarse cotton tunic (manta). Texture should be matte, rough, woven fabric with high roughness value, zero metallic. Anatomically correct, explicitly rigged, game asset ready, ancient Colombian Andes.
- Primitive Muisca fire pit model. A small, dirt-and-stone ring containing three roughly split wood logs, displaying damp, raw wood grain texture, next to glowing red embers and a small pile of ash. Focus on the raw wood texture, not charcoal. Photorealistic 3D asset, game-ready, low poly

A flat vector icon of a stepped mountain pyramid with corn stalks, ancient Muisca gold-work style, high contrast, isolated on a black background, 2D game UI
Meshy 6 (Geometrie) + Meshy 6 Preview (Textura)
CC0
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