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I tried a lot of different image-to-3d models, the one from meshy.ai is the best, trellis is in the useless tier, really hope there could be some good open source models in this domain.
Trying to decide between Meshy and Trellis 2? The right choice depends on whether you need a ready-to-use platform or a self-hosted research model. Explore why creators, game developers, and 3D printing enthusiasts choose Meshy over open-source alternatives.
Meshy is a full production platform: generate from text or image, texture with PBR maps, auto-rig, animate with 500+ presets, and export to every major engine or slicer. With 7 native plugins, enterprise-grade security, and 10M+ users, it works entirely in your browser with no GPU or installation required. Trellis 2 is Microsoft's open-source image-to-3D model — self-hosted, no cloud API, requires a Linux server with a 24GB NVIDIA GPU. It's the better pick if you're a researcher or ML engineer who needs free model weights for a custom pipeline, and can accept that commercial distribution requires separate NVIDIA authorization.
Choose Meshy if: You need a complete 3D pipeline today: generation, texturing, rigging, animation, and engine integrations, with no Linux server or GPU required.
Choose Trellis 2 if: You're an ML researcher or engineer who needs free, open-source model weights for a custom self-hosted pipeline and has access to a 24GB GPU server.
Independent benchmarks, real evaluations, measurable performance.
faster than Trellis 2
on consumer GPU hardware
Generation Time per Model
Shorter is faster
Requirements
Trellis 2 generation time measured on RTX 3060 at 1024³ resolution via community benchmark (r/LocalLLM). Meshy runs on cloud infrastructure — no local GPU required.
After Generation
Workflow Tools
Trellis 2 triangle count from r/StableDiffusion community testing at 1024³ resolution. All post-generation processing (retopology, UV, rigging) must be done manually in external DCC tools.
Meshy converts single images or multi-view photos into fully textured, PBR-ready 3D models. Unlike Trellis 2, Meshy also supports retexturing existing assets — giving you full control over any mesh.

Meshy includes auto-rigging and a library of 500+ preset animations — walk cycles, attacks, idles, and more. Export rigged, animated characters directly to Unity, Unreal Engine, Godot, or Roblox in one click. Trellis 2 has no rigging or animation support — it outputs static GLB meshes only.
Meshy generates optimized, watertight meshes ready for slicing — no cleanup in Blender or Meshmixer needed. Export in STL, 3MF, or OBJ and send directly to Bambu Studio with one click. Trellis 2 only exports GLB format with no print-specific tooling or slicer integrations.

Type a description, get a textured 3D model in under 60 seconds. Meshy supports 500+ art style presets across realistic, anime, cartoon, voxel, and sculpture. Trellis 2 is image-to-3D only — text input is not supported.
Meshy generates full PBR texture maps — Albedo, Normal, Roughness, Metallic, and AO — on any mesh, including models you didn't create in Meshy. Trellis 2's texturing is limited to its mesh output and doesn't support retexturing existing assets.
See what 10M+ users worldwide say across independent review platforms.