Free 3D File Compressor Online
Reduce 3D model file sizes for free — no uploads, no account needed. Meshy removes duplicate vertices and unused geometry data from GLB, GLTF, OBJ, STL, PLY, and FBX files directly in your browser, with zero quality loss.
Trusted by
Popular Compressors
How to Compress 3D Files Online
Reduce file size in three steps — everything runs in your browser
Drag and drop or click to upload your 3D file.

Smart Geometry Optimization
Automatically removes duplicate vertices, merges redundant materials, and prunes unused data from your 3D models — delivering smaller files with zero quality loss.

Fast, In-Browser Processing
All compression runs locally in your browser. No server uploads, no waiting — results are ready in seconds.

Privacy by Design
Your files never leave your device. Every step of the compression pipeline runs entirely client-side, ensuring complete data confidentiality.

Popular Format Support
Works with GLB, GLTF, OBJ, STL, PLY, and FBX. Each format is handled by a purpose-built optimization pipeline for maximum compression efficiency.

No Account Needed
No sign-ups, no logins, no paywalls. Open the page, drop your file, and download the optimized result.
Frequently Asked Questions
We currently support GLB, GLTF, OBJ, STL, PLY, and FBX. Each format is processed with a tailored optimization strategy — for example, GLB/GLTF files undergo geometry deduplication, material merging, and unused data pruning, while OBJ, STL, and PLY are re-exported in optimized binary form. FBX files are converted to compact GLB for maximum portability.
Yes — for visible geometry, compression is fully lossless. The optimizer removes duplicate vertices, merges redundant materials, and prunes unused nodes, but never discards, simplifies, or approximates any mesh data. What you see before compression is exactly what you get after.
No. The entire compression pipeline runs locally in your browser via WebAssembly and JavaScript. Your file never leaves your device, and no data is transmitted to any server at any point.
Results vary depending on the file’s structure and redundancy. GLB and GLTF files typically shrink by 10–40% through vertex deduplication and data pruning. OBJ, STL, PLY, and FBX files generally see 10–30% reductions. Files with more duplicate vertices or unused scene data will benefit the most.
Nothing at all. The tool runs entirely in your web browser — no plugins, no extensions, no downloads. Just open the page, upload your file, and compress.
The current limit is 200 MB per file. Processing time depends on both file size and complexity; most files complete in seconds, but highly detailed models on lower-end devices may take a bit longer.
Absolutely. The output is a fully standards-compliant binary glTF file, compatible with Three.js, Babylon.js, Unity, Unreal Engine, Godot, and virtually all modern 3D engines and web viewers. No special import settings are needed.
FBX files are converted to GLB as part of the compression process. Static mesh geometry and basic transforms carry over reliably, but complex FBX-native features — such as blend shapes, advanced animation curves, or proprietary material setups — may not transfer perfectly. We recommend testing the output if your FBX relies on these features.


